Tools worthy
of your ideas.
Xnovate rethinks the peripheral from the ground up,
to build what no one has dared to build before.
Every year, the gaming market pushes hardware further. New sensors, new switches, ever-higher refresh rates. Innovation never slows down.
But gamers aren’t the only ones who spend their days in front of a screen. Designers, video editors, 3D artists, graphic designers — everyone who creates for a living — work in software that only grows more complex. With the same keyboard and mouse as everyone else.
A few attempts exist. Some are interesting. Most are overpriced, poorly supported over time, or force you to relearn everything. The intent is there. The execution isn’t — not yet.
One tool still has to be invented —
one that follows the creative everywhere, all the time.
A gap you can measure.
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The finding Up to 34%
Of a session spent on input mechanics. Not on creation.
Median 22%. Range 16 to 34% depending on usage profile.
<cite>Lafreniere et al.</cite>, <em>Graphics Interface</em> (2010) — composite peripheral-friction model, internal Xnovate synthesis.
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And yet 5.8×
The keyboard shortcut is nearly six times faster than the menu click. For every single action.
The KLM (Keystroke-Level Model) — a canonical reference in human-computer interaction.
<cite>Card, Moran & Newell</cite>, <em>Communications of the ACM</em> (1980).
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And still 1out of20
In creative software, on average, roughly one command in 20 is used routinely.
Most experienced users rarely used efficient keyboard shortcuts.
Lane et al., 2005Peer-reviewed measurement. Order of magnitude transposed to specific creative software.
<cite>Lane et al.</cite>, <em>International Journal of Human-Computer Interaction</em> (2005).
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The cost Up to 640 hours
Up to 640 hours a year lost to friction.
Sixteen full weeks of work.
Every single year.Depending on profile — 300 h at the low end, median around 415 h.
Calculation: 8 h × 235 days × 16–34% friction.Xnovate calculation based on the ranges from <cite>Lafreniere et al.</cite> (2010) and <cite>Card, Moran & Newell</cite> (1980).
Keynova One.
Six keys that change everything.
Calibrated and configured by Xnovate.
Each key becomes whatever your workflow demands. Six configurable LCD keys, three clickable dials, unlimited pages and profiles.
See Keynova One
Built for the software
you use every day.
Every addition, every integration is chosen around how creatives actually work. Support never stops growing.
Compatibility is still expanding. Your feedback guides what comes next.
The peripheral
becomes an extension.
Between intention and execution, nothing should stand in the way. The tool isn’t there to stay visible — it’s there to disappear into the creative gesture.
An obsession.
“No peripheral was built for the way I work. So I started building one myself.”
Xnovate was born from a conviction that became a method: to treat the peripheral as a direct extension of the creative gesture. To design one product at a time, until it’s right.
Osayan Mochizuki — Founder
Cursa One.
A creation by Xnovate. On Kickstarter September 1, 2026.
Designed to save time where no one imagined losing any. The countdown has begun.
See the full teaserCursa One — early access
Open the campaign before everyone else, at the Early Bird price, in limited numbers.