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Coming soon

Cursa One.

The second star of the Xnovate galaxy. The first born entirely from our imagination.

We believe it can change your way of creating — the pace, the efficiency, what it costs you. And here’s how.

00 days, 00 hours, 00 minutes, 00 seconds campaign opens September 1, 2026
Category
Creative peripheral
Platforms
macOS & Windows
Status
In development
Introduction

Cursa, Orion’s footstool.

Cursa is the seat-star of the constellation Eridanus, the River — neighbor to the great Orion. The ancients saw in it the footstool the hunter braced against to spring forward. Just as Orion on his footstool, the creative will brace against Cursa One to give their ideas their full scale — and bring to life, on screen, what they alone had been able to see.

Who it’s for

For those whose screen is their craft.

Cursa One is made for creatives — the people who spend their days bringing something into being through a screen. Freelancers and studios alike. People whose craft is to create, and who can no longer stand the gap between what they have in mind and what finally shows up on screen.

What we rethought

Because improving was no longer enough, we rethought everything.

Cursa One isn’t just one more version of a product that already exists. It’s another way of framing the problem — new enough that we mean to keep it until September 1.

The gesture, rebuilt from scratch. We went back to the very start of how the hand converses with the screen, so it stops being friction — so nothing is left, between intention and result, that asks you to think about it. The action becomes obvious; the tool itself fades away.

Ergonomics. A creative has to perform, of course. But the real question, the hardest one, was elsewhere: to protect the body — the wrist, the tendons, everything years of screen work end up wearing down — without taking anything away from efficiency. Almost every existing answer forces the same trade-off: you gain comfort, you lose speed — never mind the time it takes to relearn everything. And for a creative, that time is creation lost. We refused to bend to that rule.

Perfectionism. We iterated until we held the right version — the one that meets every one of our criteria, without exception. That’s how we work: rework, adjust, start over, until we brush against perfection. The same standard a creative holds themselves to before delivering their work.

The making

Our first creation, from A to Z.

Cursa One is the first Xnovate product imagined, designed and developed entirely by our own hands. Where Keynova One opened the galaxy, Cursa One carries the whole design chain under our name alone for the first time.

It’s also the one we put the most into — the most time, the most exacting standard, the most of ourselves. We believe it can transform how those who create work: not just their day, but their pace, their efficiency, what they produce and what it costs them. To change everything in the way they work, without ever forcing them to adapt — as if it had always worked this way.

From the first idea to the last detail.

The galaxy

The galaxy goes on.

Cursa doesn’t replace Keynova. It extends the same galaxy: a family of stars, each in its place, that every creative configures, adjusts and shapes as they please, to their own way of working. No sky looks like another. No Xnovate setup either.

Cursa belongs to this galaxy, with the same standard — carried to its peak, because it was born entirely by our hands.

The campaign

Why crowdfunding.

Cursa One arrives through a campaign, not a simple product launch. By the time it opens, the product is already thought through, already well along; the step that follows — industrialization — is the one where a young brand most needs to make the right calls.

Crowdfunding lets us take that step with those who believe in the project from the start. The first backers don’t just buy early: they take part in the final tuning, and what they send back feeds the finished product.

It’s a way of working we don’t intend to give up after launch, because too many brands build without ever listening to the people who actually use their tools.

The trajectory

From the first sketch to the first hands.

  1. The idea

    The starting point: a frustration, an intention.

  2. The prototype

    The hardware is set, the tuning is taking shape.

  3. The campaign — September 1, 2026

    The moment: the opening, first for those signed up.

  4. Production

    Launched if the campaign succeeds.

  5. First shipments

    The first hands, early 2027.

The first to sign up

Early access.

Those who sign up first open the campaign before everyone else, at the Early Bird price, in limited numbers. They follow Cursa One from behind the scenes, and get the opening signal first.